I'm pretty sure I've mentioned this to you before, but I think the battle backgrounds look very nice.
One of those maze scenes reminds me of this cool part of Tenshi no Uta II:
I'm glad you like the battle bgs, since I felt that they were the game's biggest weakness before I started working on the cinemas. I was very happy when got to see them make it into the game so intact, even if most lost a lot of their art to the windows.
The glass-looking platforms reminded me of the final area of FFIV and the Warmech area of the tower in original FF. That Teshi No Uta shot looks better than any of them though.
I was pleasantly surprised to find that the meteor path/space dungeon in Mysterious Song has dual layer parallax like similar spots in FFIV. It's superfluous, but very nice to have included in an early hombrew PCE RPG like this.
esteban wrote:I love the image of Darm Tower. Very nice.
I'm pretty sure I made the same corny comment eons ago, by the way.
I think that Emerald Rocker beat you to it last time.
When I took over for the cinema graphics, the tower was dark gray and the same width all the way up. It looked kinda like a chimney. I looked at paintings of the Tower of Babel as inspiration and remembered what it looked like in the background of the twin titan boss fight from Forgotten Worlds. When it came time to color it, I wanted to make it stand out against the traditional gray scale mountains (established on the overworld map), so I chose the PCE's second-most gray looking gray scale, which is purple-ish.
I'm glad that it reminds people of Darm Tower, which was also obviously inspired by the Tower of Babel. People who worked on the game usually use Dragon Warrior as a reference to give people an idea of the length of the original game and to a lesser degree, the scope. But I think that Ys is an equally accurate comparison of what to expect in length and pacing. The original quest, now dubbed Act I, has you questing across a small land and clearing a few dungeons before before entering a long tower dungeon.